By Alan Thwaites
A hundred actions and video games designed to complement the first arithmetic syllabus. the information are heavily associated - although now not completely - to the DfES basic Framework for Numeracy, giving supportive, brief and enjoyable actions to the respective age-groups and insurance requisites. in lots of circumstances, actions integrated in chapters for more youthful age-groups is usually tailored for older children.
content material: part 1. brief quantity actions and video games --
part 2. Investigations and longer actions --
part three. Measures and time --
part four. form, house and design.
summary: a hundred actions and video games designed to complement the first arithmetic syllabus. the information are heavily associated - even though no longer solely - to the DfES basic Framework for Numeracy, giving supportive, brief and enjoyable actions to the respective age-groups and assurance standards. in lots of instances, actions integrated in chapters for more youthful age-groups is usually tailored for older little ones
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Extra resources for 100 Ideas for Teaching Primary Mathematics (Continuums One Hundreds)
Each group member then draws a function sign, +, – , ×, or ÷, at the top of the new strip of paper where it has been folded. This is then folded over again and passed to the left. The third person writes a single-digit number at the top, folds it in the same way and passes it on. If there are five people in the group, the fourth player adds a function sign and the fifth a two-digit number. For a group of seven, the sixth player adds a sign and the seventh a single-digit number. When everyone in the group has written something on every piece of paper then it is time to begin the calculations.
In this example, the fraction cards would be: any number of twelfths, sixths, quarters, thirds, halves. g. 6⁄6, can also be included. Place the  cubes in a fixed line. Shuffle the fraction cards and place them face down. g. the 3⁄4 card should render nine cubes separated. DIFFERENTIATION The simplest way to play is using varying numbers of bricks and the child finds just half or quarter. Use the single numerator for intermediate difficulty. For the ultimate challenge, include decimal fractions and percentages with larger multiples of cubes.
Draw a 5 × 5 grid on squared paper. Two players choose a colour each and decide who goes first. The third member of the group poses questions from published mental maths practice materials. Players are asked questions in turn. If the answer is correct the player colours in any free square on the grid. If incorrect, no square is coloured. The first answer only can be taken. Paths can be blocked which is, of course, part of the strategy. Players can go round a block using adjacent squares. e. two teams of two and a questionmaster.
100 Ideas for Teaching Primary Mathematics (Continuums One Hundreds) by Alan Thwaites